﻿using System;
using System.Collections.Generic;
using System.Xml.Serialization;

namespace NapazEngine.Framework.GameObjects
{
    [Serializable]
    public class GameMap: FrameworkElement
    {
        [XmlElement("Title")]
        public String MapTitle { get; set; }

        [XmlIgnore]
        public List<MapTexture> Textures { get; set; }

        [XmlElement("Textures")]
        public List<String> TextureNames { get; set; }

        public GameMap() : base()
        {
            

        }


    }
}
